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Math Coach Chronicle

Playing
for Practice (Games that Teach) |
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As classroom practitioners, we may at times be reluctant to use games as part
of the learning process. There exists a perception of games as being somewhat ‘frivolous’ and
having no place where ‘real math’ is being done.
But a well constructed math game can offer a powerful learning
(and teaching) tool and enhance the mathematical experience at
any grade level.
How can you tell the difference? Here are some
key questions to ask yourself as you construct your own math
games or filter through the plethora of games that already exist:
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Is it engaging? Would I want to do it? Try
to measure the interest level from the eyes of your students.
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What specific concept or skill am I targeting? (If
you don’t know what you are looking for, how will you
recognize it when it happens?)
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Are the steps and materials simple enough to make
it something that can happen easily? Could my students
take it home and play it without my instruction?
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What questions can I ask my students as they are
playing this game, to pull out the concept I am targeting?
What might my students be saying as they play?
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Is the win dependent upon chance and not ability? This
is a very important idea; if only the best win, what happens
to everybody else?
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How can I simplify or extend this game to meet the
needs of individual students?
Games can be powerful motivators and build positive ‘mathitudes’.
Who says math can’t be fun!
Although this game has been constructed to provide practice
multiplying by 10 and 100, it could be scaled back to accommodate
multiplying by 10 only, or extended to include other powers of
10.
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© 2008 "I Get It!" Math
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